I enjoy setting up systems and workflows in such a way that it requires little effort dealing with iteration and expansion. Establishing easy-to-use workflows for use throughout the development process using variable-driven mechanics is where I specialise as a Game Designer. I aspire to become a Technical Game Designer later in my career.

Unreal® Engine 4


Visual Studio™ 2017

Autodesk® 3ds Max®

Adobe® Photoshop®

Substance Painter

GameMaker Studio


Visual C#

Unity C#

Blueprints Visual Scripting (UE4)

(Currently learning C++)

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